Date of Award

1-1-2019

Document Type

Masters Thesis

Degree Name

M.S.

Organizational Unit

Daniel Felix Ritchie School of Engineering and Computer Science, Computer Science

First Advisor

Nathan R. Sturtevant, Ph.D.

Keywords

Artificial intelligence, Fighting game artificial intelligence, Reinforcement learning, Retrograde analysis

Abstract

With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model, to understand the characteristics of the solved AI and the impact it has on game design.

Publication Statement

Copyright is held by the author. User is responsible for all copyright compliance.

Rights Holder

Kristen Yu

Provenance

Received from ProQuest

File Format

application/pdf

Language

en

File Size

65 p.

Discipline

Artificial intelligence



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