Date of Award
Summer 8-19-2017
Document Type
Doctoral Research Paper
Degree Name
Psy.D. in Clinical Psychology
Organizational Unit
Graduate School of Professional Psychology
First Advisor
Fernand Lubuguin
Second Advisor
Brian Gearity
Third Advisor
Bradley McMillan
Copyright Statement / License for Reuse

This work is licensed under a Creative Commons Attribution 4.0 International License.
Keywords
Depression, College campuses, Prevention program, University student population
Abstract
Depression is a significant problem on college campuses, and the data shows that prevalence is on the rise (The National Survey on Drug Use and Health [NSDUH], 2014; Stewart, Ricci, Chee, Hahn, & Morgenstein, 2003). Depression impacts the well-being of students and puts them at risk for a variety of issues (Leach, 2009; Adams, Wharton, Quilter, & Hirsch, 2008; Serras, Saules, Cranford, & Eisenberg, 2010; Cranford, Eisenberg, & Serras, 2009; Weitzman, 2004). Many students with depression do not receive care (Blanco, Okuda, Wright, Hasin, Grant, Liu, & Olfson, 20008; Eisenburg and Chung, 2012), or receive care that is not minimally adequate (Eisenburg and Chung, 2012). The first aim of this paper is to review current literature from three pertinent areas of research: (a) depression in the university student population; (b) community psychology; and (c) video games as psychological interventions. These reviews are then synthesized to provide the basis for recommendations for the development of a prevention program that engages the university community in the creation of a video game based intervention for students at risk for, or suffering from, depression. These recommendations are based on principles outlined by Nation et al., (2003). By using existing theory based in community psychology, a video game based prevention program to supplement existing university mental health services is not only feasible but may significantly improve the treatment of depression on college campuses.
Copyright Date
7-11-2017
Publication Statement
Copyright is held by the author. User is responsible for all copyright compliance.
Rights Holder
John Bodycombe
Provenance
Received from Author
File Format
application/pdf
Language
English (eng)
Extent
41 pgs
File Size
473 KB
Recommended Citation
Bodycombe, John, "Recommendations for Developing Video Games to Address Depression Among College Students" (2017). Graduate School of Professional Psychology: Doctoral Papers and Masters Projects. 274.
https://digitalcommons.du.edu/capstone_masters/274
Included in
Clinical Psychology Commons, Counseling Psychology Commons, Educational Psychology Commons, Health Psychology Commons