Date of Award
Summer 8-24-2004
Document Type
Masters Thesis
Degree Name
M.S. in Computer Science
Organizational Unit
Daniel Felix Ritchie School of Engineering and Computer Science, Computer Science
First Advisor
Sanchari Das
Second Advisor
Rinku Dewri
Third Advisor
Stephen Hutt
Fourth Advisor
Maria Calbi
Copyright Statement / License for Reuse
All Rights Reserved.
Keywords
Augmented reality, Authentication, Privacy, Usability, Virtual reality
Abstract
Augmented Reality and Virtual Reality (AR/VR) technologies are revolutionizing educational experiences, but their widespread adoption hinges on addressing critical security and usability challenges, particularly in the domain of user authentication. This research presents an investigation into the security landscape of AR/VR and explores a graphical authentication scheme called “Things” that enhances both security and usability in immersive learning environments. Through a systematic evaluation of popular AR/VR devices and applications, potential vulnerabilities and limitations were identified, such as high usage of pin/passwords which are susceptible to shoulder-surfing attacks, lack of multi-factor authentication, and unclear data-sharing practices. A review of existing knowledge-based authentication schemes revealed a scarcity of shoulder-surfing-resistant methods suitable for AR/VR. Subsequent technical evaluations and user studies validated the effectiveness, memorability, and user acceptance of the “Things” scheme, which employs familiar object images for authentication. The replication study conducted in AR and VR environments demonstrated the scheme’s superior performance on the Valve Index VR platform compared to the Microsoft HoloLens AR device. Interestingly, integrating the “Things” scheme into a VR classroom setting resulted in high authentication success rates, low perceived workload, and improved knowledge retention among participants. Our study aims to address the security and usability challenges of authentication in AR/VR, we contribute to the responsible development and adoption of immersive technologies in education, paving the way for secure and engaging learning experiences.
Copyright Date
8-2024
Publication Statement
Copyright is held by the author. User is responsible for all copyright compliance.
Rights Holder
Naheem Noah
Provenance
Received from Author
File Format
application/pdf
Language
English (eng)
Extent
196 pgs
File Size
5.9 MB
Recommended Citation
Noah, Naheem, "Integrating Authentication Schemes in Augmented and Virtual Reality Classrooms" (2004). Electronic Theses and Dissertations. 2486.
https://digitalcommons.du.edu/etd/2486
Included in
Computer Engineering Commons, Educational Technology Commons, Graphics and Human Computer Interfaces Commons, Other Computer Sciences Commons