Date of Award
1-1-2014
Document Type
Masters Thesis
Degree Name
M.S.
Organizational Unit
Daniel Felix Ritchie School of Engineering and Computer Science
First Advisor
Chris Gauthier-Dickey, Ph.D.
Second Advisor
Scott Leutenegger
Third Advisor
Rafael Fajardo
Keywords
Map generation, Peer-to-peer, Procedural content generation, Strategy games
Abstract
In strategy games, players compete against each other on randomly generated maps in an attempt to prove their superior skill. Traditionally, these games rely on a client/server architecture with one player fulfilling the role of server and holding responsibility for the map generation process. We propose, analyze and evaluate a method that allows these maps to be created in a peer-to-peer fashion and thus reduce the potential for cheating. We provide an example map generation program that puts these concepts into action and demonstrate how it can be extended and customized for any game. Finally, we analyze the performance of our methods and demonstrate how it can be scaled from a two player game to an n-player game.
Publication Statement
Copyright is held by the author. User is responsible for all copyright compliance.
Rights Holder
Stephen Rice
Provenance
Received from ProQuest
File Format
application/pdf
Language
en
File Size
43 p.
Recommended Citation
Rice, Stephen L., "Secure Map Generation for Multiplayer, Turn-Based Strategy Games" (2014). Electronic Theses and Dissertations. 548.
https://digitalcommons.du.edu/etd/548
Copyright date
2014
Discipline
Computer science