Date of Award
Daniel Felix Ritchie School of Engineering and Computer Science
Chris Gauthier-Dickey, Ph.D.
Map generation, Peer-to-peer, Procedural content generation, Strategy games
In strategy games, players compete against each other on randomly generated maps in an attempt to prove their superior skill. Traditionally, these games rely on a client/server architecture with one player fulfilling the role of server and holding responsibility for the map generation process. We propose, analyze and evaluate a method that allows these maps to be created in a peer-to-peer fashion and thus reduce the potential for cheating. We provide an example map generation program that puts these concepts into action and demonstrate how it can be extended and customized for any game. Finally, we analyze the performance of our methods and demonstrate how it can be scaled from a two player game to an n-player game.
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Received from ProQuest
Rice, Stephen L., "Secure Map Generation for Multiplayer, Turn-Based Strategy Games" (2014). Electronic Theses and Dissertations. 548.